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Author Archives: jaspervdg
Smooth transitions in mesh gradients
Mesh gradients are supposed to allow for smooth shading/colouring of vector graphics. The usual Coons (and tensor) patches are smooth on their interior, but across boundaries we may still have sudden changes (in derivative), leading to visual artefacts. Here I … Continue reading
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Adding up to 100
What could be easier? Still, percentages in polls often add up to all sorts of numbers other than 100. For example, suppose exactly one third of the participants votes for option A, another third for option B, and another third … Continue reading
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Specifying radial gradients
Radial gradients have long been a staple of vector graphics. They allow for all sorts of interesting effects, like highlights. However, there are some subtleties to them. This has led to differences between SVG, Canvas, CSS and PDF. And recently … Continue reading