Category Archives: Vector graphics

Smooth transitions in mesh gradients

Mesh gradients are supposed to allow for smooth shading/colouring of vector graphics. The usual Coons (and tensor) patches are smooth on their interior, but across boundaries we may still have sudden changes (in derivative), leading to visual artefacts. Here I … Continue reading

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Specifying radial gradients

Radial gradients have long been a staple of vector graphics. They allow for all sorts of interesting effects, like highlights. However, there are some subtleties to them. This has led to differences between SVG, Canvas, CSS and PDF. And recently … Continue reading

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